
Website: www.filamentgames.com
Office Location: Madison, WI
Discipline: Game & Interactive Media, Animation & VFX, Design & Visual Communication
Executive Names:
Flash Kowaleski, Associate Producer
Company Description:
Filament Games is a game production studio that exclusively creates learning games. Their core competency is producing games that combine best practices in commercial game development with key concepts from the learning sciences. Accordingly, Filament Games’ senior staff is comprised of individuals who are equal parts game and instructional designers; a "dual literacy" that allows them to engineer authentic gameplay mechanics (rules and interactions that directly correlate with specific learning objectives).
Filament's top notch development team represents expertise in game design, programming, art, sound, quality assurance, and the learning sciences. Titles in their portfolio – built across technologies such as Flash, Unity, and HTML5 - cover a diversity of STEM, literacy, and civics education topics and range in size from small iOS puzzle games to MMOs.
Every game Filament makes is subject to an extremely high standard of quality, extending to often neglected areas like accessibility, usability, efficacy, and visual/auditory fidelity. Their development process transforms target learning objectives into custom game play mechanics, and prioritizes four key design elements: identity, reward, clarity, and empowerment.
Filament Games was founded in 2005 by education technology expert Dan White, game designer Dan Norton, and software engineer Alex Stone. In the time since, Filament has developed over 75 educational games for clients ranging from Smithsonian’s Science Education Center to Justice Sandra Day O’Connor’s iCivics Inc.
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Filament Games
